Opening: Pirc Defense (B07) Result: 0-1 (Resignation) Time Control: 10 min Rapid Rated

View on Chess.com


Game Overview

I’m back to my old tricks here with a Pirc Defense, and this was a fun one. I got the closed centre position that I really enjoy playing for the attack, won my opponent’s queen, and they resigned before move 20. Very satisfying, and a great way to get back into some chess after a busy week at work. I’d been feeling stressed out and not in the mood for playing, so I lost my chess.com streak and I’m starting back at one again after playing every day for about six months. Never mind, it’s enjoying the games that matters. Objectively White was slightly better for a good stretch of this game, which is pretty typical of the Pirc, but the fun of it is getting to attack even while playing the black pieces.


The Locked Centre (Moves 1-8)

1. e4 d6 2. Nf3 Nf6 3. Nc3 g6 4. Bc4 Bg7 5. O-O O-O 6. Re1 e5 7. d4 Nc6 8. d5 Ne7

After 8...Ne7
After 8...Ne7: the centre is locked, White pawns on e4 and d5, my pawns on e5 and d6.

Pretty standard Pirc opening, and I got the locked centre I was after, with White pawns on e4 and d5 and my pawns on e5 and d6. I like this because it blocks out White’s light-squared bishop, which would otherwise be pointing at my king, and it gives my knight a chance to shine, jumping around the centre and navigating the closed position. The goal here is to go for an f5 pawn break and then throw as much as I can at the castled king.


The f5 Break (Moves 9-10)

9. h3 Nh5 10. Rb1 f5

After 10...f5
After 10...f5: the pawn break arrives, aimed at White's king.

I brought my knight up to h5 and then got the 10…f5 break in. This is the plan in a nutshell: open lines on the kingside and start pointing everything at White’s king.


Trading the Dark-Squared Bishop (Moves 11-12)

11. Bg5 h6 12. Bxe7 Qxe7

After 12...Qxe7
After 12...Qxe7: White has given up the dark-squared bishop for my knight.

White chose to trade their dark-squared bishop for my knight, which I’m more than happy to allow. That leaves my own dark-squared bishop unopposed on the long diagonal and makes my king that much safer.


The Recapture (Moves 13-15)

13. exf5

After 13. exf5
After 13.exf5: how to take back on f5.

White recaptured on f5, and I took with the rook. In hindsight that was a mistake. Taking with the light-squared bishop in the first place was probably the better move.

13…Rxf5 14. Bd3 Rf8 15. Bxg6

After 15. Bxg6
After 15.Bxg6: the rook is back on f8 and the g6 pawn has fallen.

The problem with 13…Rxf5 is that White was able to attack the rook with tempo. When I retreated it, I took it all the way back to the eighth rank, and that left the g6 pawn undefended. 14. Bd3 hit the rook, I dropped it back to 14…Rf8, and 15. Bxg6 picked off the pawn.


The Knight Sacrifice (Moves 15-17)

15…Nf4 16. Nh4 Nxh3+

After 15...Nf4
After 15...Nf4: the knight jumps to a menacing square next to the king.

One of my favourite aspects of this style of game is that there’s often a sacrifice on the h3 square, leaving the king exposed when White recaptures with the g-pawn, and this game was no different. First the knight came into 15…Nf4.

After 16...Nxh3+
After 16...Nxh3+: the sacrifice lands. If White takes, the king is torn open.

Then I played 16…Nxh3+. If White wants to take my knight, they have to open up their own king.


Opening the King (Moves 17-18)

17. gxh3 Qxh4

After 17...Qxh4
After 17...Qxh4: I win back the knight and now eye h3.

White took, and I grabbed the knight that was sitting underdefended on h4, planning to capture on h3 next move either with the bishop or the queen. I’ve also got my rook pointed at f2, which is only defended by the king, so it’s looking pretty bad for the white king at this point.

18. Re4

After 18. Re4
After 18.Re4: White leaves the king exposed and lifts the rook instead.

White left the king exposed, choosing to play 18. Re4 instead. I saw there was a free bishop on g6, so I could play 18…Qg5+.


The Finish (Moves 18-19)

18…Qg5+ 19. Qg4 Bxg4

After 19...Bxg4
After 19...Bxg4: the bishop that waited all game on c8 wins the queen. White resigned.

18…Qg5+ checks down the open g-file and hits the loose bishop on g6 at the same time. White tried to do something clever, perhaps hoping for a queen trade, and played 19. Qg4, failing to see that the queen was already guarded by my bishop that had been quietly waiting on c8 for its chance to join the game. 19…Bxg4 won the queen, and White resigned.

There isn’t a quick checkmate that I can see after 20. Rxg4, but Black is up a queen for a knight, and it’s simply a matter of using that material advantage to clean up the rest of the pieces.


Engine Review

Interestingly, White held a slight advantage for a good chunk of this game. Up to about move 15 the engine has White a touch better, in this case up a pawn after grabbing on g6. I think that’s pretty typical in these Pirc games where objectively White has more space, and in this position they were even a pawn ahead. They still need to be able to thwart the attack, though, and that’s what makes it so much fun being able to go on the offensive even with the black pieces.

The engine prefers grabbing the knight on h4 immediately rather than going for the sacrifice and then recapturing the knight next move. My knight sacrifice on h3 was fine, but the immediate 16…Qxh4, followed up with a bishop sacrifice on h3, was even better. After 16…Qxh4 17. Be4 Bxh3 Black goes for that different sacrifice, and if White recaptures with the pawn it’s a blunder leading to mate in seven.

Engine line: 16...Qxh4 and the bishop sacrifice on h3 leading to mate in seven
The engine's improvement from move 16. Black takes the knight first: 16...Qxh4 17. Be4 Bxh3, and if White recaptures it's mate in seven: 18. gxh3 Nxh3+ 19. Kh1 Rxf2 20. Qg4 Qxg4 21. Re3 Nf4 22. a4 Qh5+ 23. Rh3 Qxh3+ 24. Kg1 Qh2#.

There was also a better line than the way I actually finished. Rather than checking and then winning the bishop, I could have played 18…Qxf2+, which leads to a devastating loss of material for White and eventually checkmate.

Engine line: 18...Qxf2+ winning material and mating
The cleaner finish from move 18. 18...Qxf2+ 19. Kh1 Rf3 wins decisive material, and the engine takes it all the way down: 20. Bf7+ Kxf7 21. Qxf3+ Qxf3+ 22. Kh2 Bxh3 23. Rg1 Bf5 24. Rg3 Qh5+ 25. Kg2 Bxe4+ 26. Nxe4 Qe2+ 27. Kg1 Qe1+ 28. Kg2 Qxe4+ 29. Kf1 Qf4+ 30. Ke2 Qxg3 31. a3 Rf8 32. Kd2 Kg8 33. b4 e4 34. b5 Rf1 35. c3 Qd3#.

After the finish I played, there’s no forced mate, but the engine still puts Black at more than five points, up a queen for a knight, and it’s just a matter of converting.


Reflections

What went well:

  • Getting into the locked centre position I enjoy so much, with the knight free to jump into active squares on the kingside.
  • Building the attack and going after the h3 pawn to open up the white king.
  • Winning the queen thanks to the c8 bishop that had been sitting quietly the whole game, guarding g4 at exactly the right moment.

What to work on:

  • The old saying goes that when you see a good move, look for a better one, and that definitely applied here. My knight sacrifice on h3 was fine, but the immediate 16…Qxh4 and then the bishop sacrifice on h3 was even better, so I’ll be looking out for that in future games. The bishop sacrifice on h3 is very thematic in this style.
  • The clean finish was 18…Qxf2+ rather than checking first and winning the bishop. Same idea of hunting for the sharper move.

Full PGN:

1. e4 d6 2. Nf3 Nf6 3. Nc3 g6 4. Bc4 Bg7 5. O-O O-O 6. Re1 e5 7. d4 Nc6 8. d5
Ne7 9. h3 Nh5 10. Rb1 f5 11. Bg5 h6 12. Bxe7 Qxe7 13. exf5 Rxf5 14. Bd3 Rf8 15.
Bxg6 Nf4 16. Nh4 Nxh3+ 17. gxh3 Qxh4 18. Re4 Qg5+ 19. Qg4 Bxg4 0-1

Further Reading